22-issue illustrated comic collection

TRAY & JAY:
WORLD EXPLORERS

Tray is ten. Jay is eight. Rae is twelve. Twenty-two funny, fast, comic-strip adventures in which three siblings explore the world, learn the newest technology on Earth, and get hired to use it. Every issue ends with a real job, a real pay packet and a bigger Crew Bank.

Authors: E. H. Ackerman & J. D. AckermanPublisher: ARQS Press Ages 6–1122 stories22 real-world jobs Illustration + photography
Front cover Back cover
Explore the world
Learn the new tech
Get hired
Get paid
Build the Crew Bank
The series engine

Explore · Build · Get paid · Repeat

Every story is one world and one job: a drone café, a robot bakery, a ferry terminal, a night market, a rooftop of solar paint, a vertical farm, an e-cargo bike race, a library with a joking AI, a 3D-printed pizza truck, a hologram concert, a recycling arena, a wind-blown sky tram, translation earbuds, a museum of missing socks, a coral reef by submersible, pollinator robots, a snowed-in data centre, a desert solar caravan, an underwater hotel, an orbital salvage run, a family pitch day and the World Expo of Tomorrow.

Complete collection · PDF

Tray & Jay: World Explorers — Complete 22-Issue Collection (PDF)

All 22 issues in one illustrated PDF for ages 6–11. Reading every issue online on this page stays free.

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All 22 issues

Issue 01: First Shift at the Drone Café
ISSUE 01 · AGES 6–11

First Shift at the Drone Café

Tech: Delivery drones + route AI
Job: Drone-café delivery runner

Read Issue 01 →
Issue 02: The Robot Bakery Mix-Up
ISSUE 02 · AGES 6–11

The Robot Bakery Mix-Up

Tech: Robotic arms + smart ovens
Job: Bakery assistant

Read Issue 02 →
Issue 03: Pixel Pirates of the Ferry Terminal
ISSUE 03 · AGES 6–11

Pixel Pirates of the Ferry Terminal

Tech: AR glasses + geofencing
Job: Ferry deckhand

Read Issue 03 →
Issue 04: Night Market Live
ISSUE 04 · AGES 6–11

Night Market Live

Tech: Live streaming + pocket drones
Job: Content creator on a brand deal

Read Issue 04 →
Issue 05: Solar Paint Summer
ISSUE 05 · AGES 6–11

Solar Paint Summer

Tech: Solar paint + energy dashboards
Job: Solar-paint installer apprentice

Read Issue 05 →
Issue 06: Vertical Farm Vertigo
ISSUE 06 · AGES 6–11

Vertical Farm Vertigo

Tech: Hydroponics + agri-robots
Job: Vertical-farm grower

Read Issue 06 →
Issue 07: Cargo Bike Grand Prix
ISSUE 07 · AGES 6–11

Cargo Bike Grand Prix

Tech: E-cargo bikes + routing app
Job: Cargo courier

Read Issue 07 →
Issue 08: The Chatbot That Wouldn’t Stop Joking
ISSUE 08 · AGES 6–11

The Chatbot That Wouldn’t Stop Joking

Tech: Library AI assistant
Job: Junior librarian + prompt trainer

Read Issue 08 →
Issue 09: 3D-Print Pizza Party
ISSUE 09 · AGES 6–11

3D-Print Pizza Party

Tech: 3D food printing
Job: Chef-preneur

Read Issue 09 →
Issue 10: Hologram Headliners
ISSUE 10 · AGES 6–11

Hologram Headliners

Tech: Holograms + spatial audio
Job: Stage tech + lighting designer

Read Issue 10 →
Issue 11: The Recycling Olympics
ISSUE 11 · AGES 6–11

The Recycling Olympics

Tech: Smart bins + AI sorting
Job: Recycling technician

Read Issue 11 →
Issue 12: Sky Tram Wind Rescue
ISSUE 12 · AGES 6–11

Sky Tram Wind Rescue

Tech: Cable-car engineering + wind sensors
Job: Lift maintenance engineer

Read Issue 12 →
Issue 13: The Translation Earbuds Tangle
ISSUE 13 · AGES 6–11

The Translation Earbuds Tangle

Tech: Real-time translation earbuds
Job: Tour guide

Read Issue 13 →
Issue 14: The Museum of Missing Socks
ISSUE 14 · AGES 6–11

The Museum of Missing Socks

Tech: 3D artefact scanning + AI curation
Job: Museum curator for a day

Read Issue 14 →
Issue 15: The Submarine Sandwich Expedition
ISSUE 15 · AGES 6–11

The Submarine Sandwich Expedition

Tech: ROV submersibles + coral mapping
Job: Marine biologist’s assistant

Read Issue 15 →
Issue 16: Bee-Bot Business Plan
ISSUE 16 · AGES 6–11

Bee-Bot Business Plan

Tech: Pollinator robots + hive sensors
Job: Beekeeper’s apprentice

Read Issue 16 →
Issue 17: The Snow Day Server Meltdown
ISSUE 17 · AGES 6–11

The Snow Day Server Meltdown

Tech: Data centres + cooling tech
Job: IT technician on call

Read Issue 17 →
Issue 18: Solar Caravan in the Desert
ISSUE 18 · AGES 6–11

Solar Caravan in the Desert

Tech: Solar convoy + water harvesters
Job: Field engineer + convoy logistics

Read Issue 18 →
Issue 19: Room Service Under the Sea
ISSUE 19 · AGES 6–11

Room Service Under the Sea

Tech: Underwater hotels + service robots
Job: Concierge in training

Read Issue 19 →
Issue 20: Rocket Recycle Run
ISSUE 20 · AGES 6–11

Rocket Recycle Run

Tech: Reusable rockets + orbital salvage
Job: Mission-control junior + orbital mechanic

Read Issue 20 →
Issue 21: The Grandma-Certified Startup Pitch
ISSUE 21 · AGES 6–11

The Grandma-Certified Startup Pitch

Tech: Prototyping + investor demos
Job: Founders pitching for their first investment

Read Issue 21 →
Issue 22: World Expo of Tomorrow
ISSUE 22 · AGES 6–11

World Expo of Tomorrow

Tech: Everything at once
Job: Employed by the future

Read Issue 22 →

Field Notes — the photography

Between jobs the crew kept a photo album: real-world field photography of the dock, the bakery, the rooftop, the night market, the vertical farm and the technology centre.

Dock fries at the harbour
Dock fries at the harbourDay one of the delivery run. Fuel first.
Flour, everywhere
Flour, everywhereThe bakery shift that started the Crew Bank.
Painting the roof blue
Painting the roof blueSolar paint on a Saturday. Not on the dog.
Night market taste test
Night market taste testResearch. Very serious research.
Looking up in the vertical farm
Looking up in the vertical farmTwenty-two jobs, and the lettuce got one too.
Tech centre field trip
Tech centre field tripChecking what the next ten years are going to hire.

Meet the crew

Character model sheet for Tray, Jay and Rae

Tray, 10 · Jay, 8 · Rae, 12

Tray plans everything and keeps the ledger. Jay has never read a manual and it keeps working out. Rae brings a wrench, a warranty and a pay policy. Together they have worked twenty-two jobs.

The Crew Bank ledger

#StoryTechnologyTheir job
01First Shift at the Drone CaféDelivery drones + route AIDrone-café delivery runner
02The Robot Bakery Mix-UpRobotic arms + smart ovensBakery assistant
03Pixel Pirates of the Ferry TerminalAR glasses + geofencingFerry deckhand
04Night Market LiveLive streaming + pocket dronesContent creator on a brand deal
05Solar Paint SummerSolar paint + energy dashboardsSolar-paint installer apprentice
06Vertical Farm VertigoHydroponics + agri-robotsVertical-farm grower
07Cargo Bike Grand PrixE-cargo bikes + routing appCargo courier
08The Chatbot That Wouldn’t Stop JokingLibrary AI assistantJunior librarian + prompt trainer
093D-Print Pizza Party3D food printingChef-preneur
10Hologram HeadlinersHolograms + spatial audioStage tech + lighting designer
11The Recycling OlympicsSmart bins + AI sortingRecycling technician
12Sky Tram Wind RescueCable-car engineering + wind sensorsLift maintenance engineer
13The Translation Earbuds TangleReal-time translation earbudsTour guide
14The Museum of Missing Socks3D artefact scanning + AI curationMuseum curator for a day
15The Submarine Sandwich ExpeditionROV submersibles + coral mappingMarine biologist’s assistant
16Bee-Bot Business PlanPollinator robots + hive sensorsBeekeeper’s apprentice
17The Snow Day Server MeltdownData centres + cooling techIT technician on call
18Solar Caravan in the DesertSolar convoy + water harvestersField engineer + convoy logistics
19Room Service Under the SeaUnderwater hotels + service robotsConcierge in training
20Rocket Recycle RunReusable rockets + orbital salvageMission-control junior + orbital mechanic
21The Grandma-Certified Startup PitchPrototyping + investor demosFounders pitching for their first investment
22World Expo of TomorrowEverything at onceEmployed by the future
Release truth: this collection package contains complete comic scripts for all 22 issues, an illustration set, a photographic field-notes set, designed front and back covers and a print-ready collection PDF. Final approved character art locks, lettering, laid-out proof, metadata and retail QA remain in the ARQS Press release process before any retail edition is published.